
El Yatta
Mercenary Forces Exquisite Malevolence
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Posted - 2007.09.08 10:55:00 -
[1]
Originally by: Nyphur Etho, you are a mathemagician.
Press this issue in petitions in-game or direct mails to CCP and you'll likely get some kind of response. I'm sure CCP can brute force a million invention attempts on the test server to provide a sample group so large as to be irrefutable.
To be honest, I think you, and the OP, have missed the point a bit. I have no way of proving or refuting the OPs maths, and have no wish to. He may very well be correct. However, its pretty pointless petitioning CCP and bug reporting - what incentive is there to change this? Lets look at the three biggest GAME mechanics with supposed randomness:
1) Missions. Do they need to be random? Even if you have proved they are not, would it significantly improve most people's game time to get "truly random" distribution of missions? (Incidentally this is why I dont understand ANYONE doing any mission, ever, because its just a grind of repetitive tasks, where people know "I can do this mission in 14 minutes, but I decline that one because I know what it entails") Getting the same mission 5 times in a row strikes me as EQUALLY boring as getting 5 different ones that you've done before and know how to run.
2) Invention. Is it a bad thing if this isnt "truly random"? You've already said your results tend towards the expected distribution long-term, which is already a more certain money-spinning business than real life R&D. When invention gets streaky, firstly it gets rid of low-budget inventors, so keeps the field from being completely flooded, instead of just quite busy. When you're on a good streak however, you do get quite excited! In short, it adds a bit of excitement to the process, a bit of tension.
3) ECM. The suggestion that this is "more streaky" or "even less random" than missions or invention is a bit silly, because its skewed by perception. Most fights last around 30-120 seconds, and in that time you can get only 1.5-6 cycles in on your jammers - so most fights you will "feel" (in my extensive experience) like its either all gone wrong, or its all gone right. Similarly, if you are being jammed, in a similar fight, losing all your target locks for 20s+locktime is so debilitating that if you get jammed 2-3 times in a row, it will completely swing the fight against you, as well, as instilling the sense of "random being bugged" because "how else" could they have jammed you for an entire fight?
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